Portal 2 Crashes When Loading Level

Portal 2 Crashes When Loading Level 5,6/10 4657 votes

Whenever I start up Portal 2, it crashes on the initial load-up. What do I do? Portal 2 Crashing Upon Loading a Level? More questions. Portal 2 crashes at Loading screen? Portal 2 Crashes On Startup? Answer Questions. Any advice on password management that my tech-challenged, 72 yr old mother can use on both her iPjone Nd CjromeBook?

  • 5.6.1 Leave fullsrceen; 5.6.2 Infinite loading; 5.6.3 Gamepad not working. 5.26.1 Stuttering sound with PulseAudio; 5.26.2 Game crashes seconds after loading a map; 5.26.3. 5.99 Portal 2. Adjust the audio levels in the game options.
  • Davidn247 5 years ago#1. So basically whenever I load up portal 2 the game will load the valve symbol and then get to the loading screen. When it gets to the loading screen my computer will become unresponsive.

Hi guys, I have the following problem: Portal 2 crashed at the loading screen, the one where Chell is facing gladOS or the one of the orange robot jumping in a portal. Here's my steam ticket for more detailed information:Here's what I've tried until now:Alt+tab out of the game and check if there are any windows firewall or any other security notification, then click allow or a similar option to itDisable anti-virus programsDisable all unnecessary background applicationsDownload the latest version of your DirectXDownload an earlier version of video card’s current driver1. Go to program files/steam/steam apps/common/portal 22.

RIGHT click the portal application3. Click troubleshoot incompatability issues4.

Run portal 2Reinstall SteamAdding -w 1280 -h 720, -autoconfig, -gl to the launch options.Some help is deeply appreciated. Thanks people.

The weird thing is that I managed to get it working for a while using a patch. My copy is legimate and I bought it on steam, but I still tried that and it worked, after a small portal update it stopped working.I just googled the patch name you mentioned before I removed it. Did you try this on your legitimate copy with Steam? Depending on what it modified, there's a distinct possibility you could be VAC banned, as despite the Store page not saying anything, the console mentions that it runs VAC (in both single-player and multiplayer).Hopefully that won't happen. Anyway, did you try all the suggestions in the above posts? The weird thing is that I managed to get it working for a while using a patch. My copy is legimate and I bought it on steam, but I still tried that and it worked, after a small portal update it stopped working.I just googled the patch name you mentioned before I removed it.

Did you try this on your legitimate copy with Steam? Depending on what it modified, there's a distinct possibility you could be VAC banned, as despite the Store page not saying anything, the console mentions that it runs VAC (in both single-player and multiplayer).Hopefully that won't happen. Anyway, did you try all the suggestions in the above posts?As I stated yes, I tried it on my legitimate copy. My windows is updating at the momrnt and I won't try re installing the OS, Not until I have a free day to do it correctly and restore all my backups.

It might surprise you to learn that the Steam Workshop is the busiest of all Workshop's mod repositories. There are over 302,000 items on there, so I had to narrow the search down somewhat.

I chose innovation as my main filter. I've been on the lookout for game-changing mods: the new challenges that haven't been seen before, creative level-design that Valve forgot, and additions to the base game that creates new ways of solving puzzles. Here are the best I found.First up, Quantum Entanglement. There are some obvious additions that that you could add to Portal 2: a wall-climbing gel, a third-Portal, or a pair of magic shoes perhaps? But this is totally out of left-field: in Quantum Entanglement the puzzles take place in rooms where you can move one cube and another cube will mimic that movement. It's a bit like a single-player co-op game, where you move your cube around, using all the usual Portal 2 tools, and the other will activate switches.

It's by turns baffling then enlightingly brilliant.Prev Page 1 of 13 Next Prev Page 1 of 13 Next Chrono Occurrence. Apparently one of Valve's abandoned Portal 2 concepts involved time manipulation-the gamification of the fabled 'Valvetime'-but thanks to the Steam Workshop you're not missing out on that feature. In Chrono Occurrence, the player has to pass through a series of test chambers by figuring out when to pause time. There's a button in each level that'll freeze everything but the player for ten seconds. It's possible to freeze water, stand on falling cubes, and activate twin-button doors with this technique, with the countdown adding an extra frisson of fear into the testing.Get it here: Prev Page 2 of 13 Next Prev Page 2 of 13 Next Non-Euclidian Level Design. While it's a wonderful puzzle game, Portal 2 was a little conservative when it came to level design.

The engine is capable of a whole pile of tricks that it didn't show off. Non-Euclidian Level Design isn't a puzzle map, but a series of chambers designed to show off the Escher-ian levels that designers can pull off if they know the engine's secrets: turning doors into sideways walls, making short corridors five times the length they should be, and twisting gravity.

If you pay close attention, you can just make out the joins, but that doesn't stop it from being a remarkable demonstration. Get it here:Prev Page 3 of 13 Next Prev Page 3 of 13 Next Curious Chamber. The principles of the Non Euclidian level design make a brief appearance in this wonderfully designed series of levels. The gimmick here is that things can change when you're in other rooms, both subtly and implicitly: in the first chamber you'll notice a creepy little button switcheroo and a nice bit of gravity manipulation, but by the third act the AI is blatantly messing with you, swapping puzzles around and telling you to head into other areas so it can build tougher and tougher puzzles. It reminds me a little of the Stanley Parable.Get it here: Prev Page 4 of 13 Next Prev Page 4 of 13 Next Solid Field.

It's often the case that some of the Workshop levels look pretty functional, but that's because the in-built Portal 2 editor is a tool for making square puzzle box things. Solid Field has a new mechanic AND beautiful level lighting and design: the field is basically a grate, so while it blocks the way you can still fire portals through it.

The difference here is it's a field, so you can switch it on and off. All the puzzles are built around this, and it fits so well into the game that it feels like Valve missed a trick.Get it here: Prev Page 5 of 13 Next Prev Page 5 of 13 Next Sendificate.

Portal

The Sendification device is a bit like a proto-Portal gun: you place a cube on a little platform and hit a button; elsewhere in the level is one of Portal 2's power-giving laser beams, and wherever that laser points to is where the cube ends up. It is a neat concept that caused a fair few wrinkles to appear on my otherwise unblemished forehead: the levels are tightly wound puzzles that you need to explore and think a few steps ahead before acting.Get it here: Prev Page 6 of 13 Next Prev Page 6 of 13 Next Moonbase Luna-C.

This series of excellently designed levels sort of has a new mechanic. Aperture Science has annexed some of its testing all the way to the moon, because of science. Cheaper science, with you testing in lower gravity.

Now you're free from the gaming constraints imposed by apple loving Isaac Newton, you'll find a taxing testing environment: jumps are higher and easier to complete, but momentum is a lot more difficult to maintain. There are five levels for you to test, and each is thoughtfully designed and lovely to look at.Get it here: Prev Page 7 of 13 Next Prev Page 7 of 13 Next Shift Trichotomy. My brain is sadly only single-dimensional, so I mightily struggled with this series of test chambers. This is a testing facility that exists in a multiverse, so tests can only be completed by swapping between dimensions, hitting a switch and moving between the two states. How does it work? Well, in one dimension let's say you have a button, and in another let's say you have a cube to weigh it down.

How do you get it from one dimension to the other? The answer is kind of obvious, but it took me a minute or two of experimenting and swapping before I discovered it.Get it here: Prev Page 8 of 13 Next Prev Page 8 of 13 Next Pneumatic Diversity Tests. Valve cut enough content from Portal 2 to make at least two other games. Their creative process led them down a few dead-ends: they actually showed off suction vents (watch?feature=playerembedded&v=DOH6BprN9FI) in their trailers, but they eventually cut from the full game. It's those vents that Pneumatic Diversity Tests restores, enabling players to yank the game's disturbing, lilting turrets out of levels and into wherever the sucking machines deposits them. Their return means the level design is both cruel and unusual.Get it here: Prev Page 9 of 13 Next Prev Page 9 of 13 Next Penrose.

Portal 2 Crashes When Loading Leveling

Like a magician showing off his secrets, or that program that exposed American wrestling as a secret gov't plot to get people to eat more vitamins, Penrose actually exposes the secrets of the Non Euclidian Level Design map: you're walking through large, invisible portals. Here they're not invisible, but a new test element that pops-up, enabling instant access to secret rooms you weren't aware of. But knowing how it's done doesn't stop it from being tough, and there are some head-scratchers in this set.Get it here: Prev Page 10 of 13 Next Prev Page 10 of 13 Next The Beast Rollercoaster.

It took a few searches before I finally discovered what I knew had to exist in the Portal 2 Workshop maps: Don't Do Anything maps. In the Portal world they're called 'rollercoasters', and they're not puzzles. They're rides using the various propellant props that you use to fling yourself around to take you on a tour of a very carefully designed level.

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Portal 2 Crashes When Loading Leveling Kit

I prefer Beast to some of the others because you can see where you're being flung.Get it here: Prev Page 11 of 13 Next Prev Page 11 of 13 Next Gelocity. A smart couple of levels using the game's gels to propel players along a race-track. It's an ingenious twisting of Portal's themes: GLaDOS sets you off along the track, and you swiftly glide over the level's orange gel tracks and bouncing over obstacles on the blue gel. There is plenty of skill involved as you aim to take the shortest, swiftest route: the first time you'll use a Portal to make swift about turns is just gleeful.Get it here: Prev Page 12 of 13 Next Prev Page 12 of 13 Next No Elements. Sometimes less is more.

Portal 2 Crashes When Loading Levels

I thought after that dizzying array of newish test elements and I'd end on something that might be lost in the list: really well made puzzle room only using Portals. That's what No Elements is a collection of maps with the sole purpose of making you think with portals. As the no description puts it: 'no buttons, cubes, funnels, lightbridges, gels, lifts, fizzlers'.

Is it any fun? The tests are brain-scratchers, utterly hateful in the best possible way, and all you need to do is remember your portal procedures.Get it here: Prev Page 13 of 13 Next Prev Page 13 of 13 Next.